Outside of a reduced resolution, you’d be hard-pressed to find any significant difference between the Switch version of Ori and the Will and Wisps and the Xbox One version of the game. The controls felt great and responsive in any mode, and it’s certainly nice having access to the game on the go. I also played a chunk of the game via handheld mode and on a Switch Lite with no real issues to report. It’s a serious technical marvel how well this game has been ported over to less powerful hardware. The framerate was incredibly smooth, even in harrowing chase sequences that saw occasional hitches on the Xbox One at launch. I had no real technical hiccups to speak of. I’m sure the game has been patched and improved on that platform as well, but I was really amazed at how well the Switch version of the game ran here. I won’t rehash my original review, but it’s worth pointing out that this Nintendo Switch version of Ori and the Will of the Wisps is honestly more technically sound than the game was when it originally launched on the Xbox One back in March. It’s an absolute joy of a game, one of the best examples of a “Metroidvania” platformer on the market, and it’s no less fun to play through a second time. And now, having played through the game again for this Nintendo Switch version review, I’ll 100% stand by my earlier statement. Back in March when I originally reviewed the Xbox One release, I indicated that it was an early contender for game of the year. Ori and the Will of the Wisps released earlier this year for Xbox One and Windows, and last month it was ported to the Nintendo Switch.
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